Scoring.
Obviously, your kills are on your profile. You can also check by saying "showkills." Deaths are not displayed on profiles, so say "showdeaths." Kills are added for killing anywhere in the overworld or inside a PK-allowed level. PK's are not added inside player/guild houses, spar, guild spar, or SDs (self-destruct). However deaths are added in houses, spars, and SDs.
Some people ask me if they are "good." But numbers cannot measure skill. However, if you are experienced enough, you can tell how good someone is just watching their techniques and strategies.
However, PKs are a 1-diminsional statistic. It does not measure skill. Don't ever think you're good just because you have numbers. I wish there were some way to account for deaths into your PK score, that way there is some amount of skill incorporated in the scoring. Sparring used to use a Glicko system to calculate spar ratings, but now, not even spar incorporates losses into your score. I don't like it.
Some people ask me if they are "good." But numbers cannot measure skill. However, if you are experienced enough, you can tell how good someone is just watching their techniques and strategies.
However, PKs are a 1-diminsional statistic. It does not measure skill. Don't ever think you're good just because you have numbers. I wish there were some way to account for deaths into your PK score, that way there is some amount of skill incorporated in the scoring. Sparring used to use a Glicko system to calculate spar ratings, but now, not even spar incorporates losses into your score. I don't like it.
Weighted K-D Ratio.
So recently, I made up a little equation for a more accurate kill-death ratio than just kills over deaths (since not all deaths are related to PKing).
K-D Ratio = PK / (D - (BK / 10) - L)
*PK = player kills; D = deaths; BK = baddy kills; L = spar losses;
**10 baddy kills per death is an average ratio; I kinda tested it once.
Basically we subtract deaths from baddies and deaths from spars (because they are unrelated to PKing) before dividing. However, even with this, it is still difficult to measure skill because you can't compare it to other people's ratios because you don't know their deaths. Also, people who are defending a fort tend to die a lot more often than people PKing at forts. This is what severely handicapped my ratio. I already had over 200,000 PK's before I was able to drag my K-D ratio up to 2.0. And the more PKs you have, the more difficult it is to raise your ratio (Law of Large Numbers). And there are also people who only PK in areas where only noobs are, therefore probably have higher ratios than fort and tower PKers. Before the AP system was added, a lot of overworld PKers would run into a building and use healing pots to avoid deaths.
K-D Ratio = PK / (D - (BK / 10) - L)
*PK = player kills; D = deaths; BK = baddy kills; L = spar losses;
**10 baddy kills per death is an average ratio; I kinda tested it once.
Basically we subtract deaths from baddies and deaths from spars (because they are unrelated to PKing) before dividing. However, even with this, it is still difficult to measure skill because you can't compare it to other people's ratios because you don't know their deaths. Also, people who are defending a fort tend to die a lot more often than people PKing at forts. This is what severely handicapped my ratio. I already had over 200,000 PK's before I was able to drag my K-D ratio up to 2.0. And the more PKs you have, the more difficult it is to raise your ratio (Law of Large Numbers). And there are also people who only PK in areas where only noobs are, therefore probably have higher ratios than fort and tower PKers. Before the AP system was added, a lot of overworld PKers would run into a building and use healing pots to avoid deaths.
Rates.
A lot of people seem to worry about how fast they are getting PKs. A lot of these people are the same ones who resort to mundane methods (sword and arrow spamming into large crowds) that take the fun out of PKing. To be quite honest, it really doesn't matter how many PKs you are getting per hour, day, etc. Again, the focus of this website is quality, not quantity.
Short-Term: I make an average of 200 kills per hour at MoD. I've had some people tell me can get 500 kills per hour at MoD. Pretty sure these people are either delusional or Graal makes them lose their sense of time... The only way you're going to get more than 250 kills/hour is in a crowd. This is why numbers take the fun away from the activity. If your goal is to be close to the top of the daily and weekly scoreboards, whatever. Just know that those are the people who spend way more time on Graal than they should.
Long-Term: It seems that the thing that is trending right now is the "road to 100k" or some crap like that. If your goal is for high numbers, whatever. I got my first 100,000 kills in 9 months, which at the time was pretty fast. Now people are getting 100,000 in, what, 3-6 months? My point is, how fast you PK really doesn't matter. If you don't have the time to waste on Graal, you're probably better off.
Short-Term: I make an average of 200 kills per hour at MoD. I've had some people tell me can get 500 kills per hour at MoD. Pretty sure these people are either delusional or Graal makes them lose their sense of time... The only way you're going to get more than 250 kills/hour is in a crowd. This is why numbers take the fun away from the activity. If your goal is to be close to the top of the daily and weekly scoreboards, whatever. Just know that those are the people who spend way more time on Graal than they should.
Long-Term: It seems that the thing that is trending right now is the "road to 100k" or some crap like that. If your goal is for high numbers, whatever. I got my first 100,000 kills in 9 months, which at the time was pretty fast. Now people are getting 100,000 in, what, 3-6 months? My point is, how fast you PK really doesn't matter. If you don't have the time to waste on Graal, you're probably better off.